The Effectiveness of Game-Based Learning: HRM Monopoly among students at Politeknik Muadzam Shah

Authors

  • Hanizah Farhani Jaafar Commerce Department, Politeknik Muadzam Shah, Lebuhraya Tun Abdul Razak, 26700 Muadzam Shah, Pahang, Malaysia
  • Siti Nor Fauzi Commerce Department, Politeknik Muadzam Shah, Lebuhraya Tun Abdul Razak, 26700 Muadzam Shah, Pahang, Malaysia
  • Siti Yummy Faridatul Akmar Mohamad Commerce Department, Politeknik Muadzam Shah, Lebuhraya Tun Abdul Razak, 26700 Muadzam Shah, Pahang, Malaysia
  • Dewi Yanti Liliana Department of Informatics, Politeknik Negeri Jakarta, Jl. Prof. Dr. G.A Siwabessy, Kampus Baru UI Depok 16424 Jakarta DKI Jakart, Indonesia

Keywords:

Game-based learning, Creative tools, Education

Abstract

The 21st-century educational landscape increasingly integrates creativity and entertainment to enhance learning, particularly for subjects that blend theory and practice. This study addresses the need for innovative pedagogical tools by introducing Human Resource Management (HRM) Monopoly, a game-based learning intervention designed to make HRM theory and practice more engaging and comprehensible. Games are known to improve learner engagement, stimulate critical thinking, enhance soft skills, and ultimately optimize knowledge acquisition by fostering a relaxed learning environment that extends attention spans. HRM Monopoly caters to groups of fewer than eight players, who earn points and in-game currency by correctly answering questions related to HRM concepts. This research involved 58 polytechnic students enrolled in a business studies program. Post-test results, derived from questionnaire data, demonstrated significant improvement in students' comprehension of Human Resource Management. Specifically, 91.4% of respondents agreed or strongly agreed with improved knowledge, and 92.7% indicated increased interest in the subject after engaging with HRM Monopoly. While effective, a notable limitation identified was the potential for budget constraints to impede the adoption of educational games. Despite this, the findings suggest that HRM Monopoly is an effective tool for cultivating student interest and enhancing understanding during the teaching and learning process. This research advocates for game-based learning as a valuable solution to address challenges associated with memorizing and comprehending theoretical concepts in higher education.

Published

30-06-2025

How to Cite

The Effectiveness of Game-Based Learning: HRM Monopoly among students at Politeknik Muadzam Shah. (2025). International Journal Of Technical Vocational And Engineering Technology, 6(1). https://journal.pktm.com.my/index.php/ijtvet/article/view/177